ArsLudica.org Forum

Addita => Novellae => Topic aperto da: Simone 'Karat45' Tagliaferri - Aprile 30, 2008, 10:57:28

Titolo: Team Fortress 2 aggiornato in modo massiccio
Inserito da: Simone 'Karat45' Tagliaferri - Aprile 30, 2008, 10:57:28
La Valve continua a coccolare gli acquirenti di Team Fortress 2 rilasciando un aggiornamento massiccio che aggiunge una nuova mappa e una nuova modalità, Goldrush, in cui bisogna spingere un carrello verso dei checkpoint. La lista dei cambiamenti è lunga (la riporto sotto) ma il più interessante è sicuramente l'aggiunta di un nuovo set di armi per il medico, oltre a molti nuovi obiettivi (sempre per questa classe).

Team Fortress 2

    * Added Goldrush
    * Added Character Info and Loadout to the main menu
    * Added 39 Medic achievements
    * Added unique Medic items:
          o The Blutsaugher, The Kritzkrieg, and The Ubersaw
    * Added new attack animations to most melee weapons
    * Added new speech for the Heavy and Demoman
    * Added Stopwatch mode to Tournament mode
          o Automatically used on Attack/Defense maps
    * Teleporter effect no longer shows up on invisible or disguised Spies
    * Spies disguised as their own team can now capture control points
    * Increased force taken by pipebombs by bullets and explosions
    * Target ID hud is now colored red or blue to match the spectator target
    * Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
    * Fixed exploit where clients could start benchmark mode on servers
    * Fixed drowning exploit that allowed players to regenerate health
    * Fixed reload exploit that allowed plays to fire instantly after switching weapons
    * Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
    * Fixed invulnerability overlay not drawing if the invuln player was previously on fire
    * Fixed "times used" entry in teleporters maxing out at 32
    * Fixed rare client crash on level change during control point capturing
    * Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
    * For mapmakers:
          o Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
          o Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
          o Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
          o Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
    * Granary
          o Added setup time logic, and gates to the middle
          o Fixed an overlay alignment bug on one of blue's gate signs
          o Minor lighting fixes in red/blue spawns
    * 2Fort
          o Added medium ammo and health to basement hallways
          o Added small ammo and health to top of spiral
          o Fixed a clip brush exploit outside blue sniper deck
          o Fixed number "2" overlay on front of red base not being assigned to the brush face

(http://farm3.static.flickr.com/2087/2453428173_8ed3dbf005_o.jpg)

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(http://farm4.static.flickr.com/3258/2453426355_b3f54e6a25_o.jpg)

(http://farm3.static.flickr.com/2082/2454252034_87a013e07f_o.jpg)
 
(http://farm3.static.flickr.com/2025/2454251806_a14a412ef8_o.jpg)

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Titolo: Re: Team Fortress 2 aggiornato in modo massiccio
Inserito da: Joe - Aprile 30, 2008, 11:05:48
Sono i miei personali eroi.
Titolo: Re: Team Fortress 2 aggiornato in modo massiccio
Inserito da: komemiute - Aprile 30, 2008, 13:38:28
 ;D

Passione per il gioco e i giocatori.

Se tutti facessero così, ci sarebbero molte meno whinate.
Titolo: Re: Team Fortress 2 aggiornato in modo massiccio
Inserito da: Badman - Maggio 01, 2008, 12:43:57
Ottima cosa il raggiungimento degli achivement per sbloccare le nuove armi, sarà così per ogni classe in futuro con achivement creati apposta per ogni classe.
Nulla da dire, prodotto eccellente e supporto eccellente, penso che non se ne andrà mai dal mio hard disk.