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Ludi / Re:Aiutate un povero videogamer illetterato...
« il: Luglio 25, 2012, 14:32:34 »
Se volete modifico il post, eh, basta che non iniziamo un'altra discussione sulla definizione di RPG
Poi "vecchio stile" non so cosa significhi visto che Ulima VII data 1992 e ha già interazioni più complesse e soddisfacenti (dal punto di vista ruolistico) di LoG.Significa che si ispira dichiaratamente a Dungeon Master, Eye of the Beholder e Ultima Underworld, penso sia lecito definirli giochi "vecchio stile"
C64 Longplay - Aztec ChallengeIdem per me, girava sul C64 di mio zio.
questo
Leggevo che dalla prima versione pc hanno modificato tantissimo il c.s.effettivamente da come la descrive la telecamera su 360 sembra una schifezza, mentre non sono del tutto d'accordo con quello che dice sul resto: non so sono io ad aver capito male a cosa si riferisce ma quando un nemico mi para il colpo la combo mi viene interrotta e non ho trovato alcuna difficoltà a spostarmi da un nemico all'altro continuando anche la combo iniziata
Ne parla Teokrazia sul nuovo wiskast che lo ha giocato in entrambe le versioni e secondo lui è peggiorato di molto.

Ma su Pc non era stato definito come il battle system definitivo ?mai letto nemmeno io
Hai qualche articolo da indicare? Io ho trovato questoIn questa intervista quelli di GOG dicono, tra le altre cose, la loro a proposito dei forti sconti e della svalutazione dei giochi
http://www.tildehash.com/?article=introducing-the-humble-deteriorating-bundle
RPS: CD Projekt co-founder Marcin Iwinski recently said that GOG’s goal is to avoid devaluing games. So do you believe that things like Steam sales ultimately hurt more than they help? What about indie bundles?
GoG: Selling games at too high a discount – one often sees discounts above 80% off here and there -sends a message to gamers: this game, simply put, isn’t worth very much. Of course you make thousands and thousands of sales of a game when it’s that cheap, but you’re damaging the long-term value of your brand because people will just wait for the next insane sale. Slashing the price of your game is easy. Improving the content of your offer when you release your game, that’s more ambitious.
Our industry failed to provide gamers with a fair and attractive offer on day one and therefore convince them to buy games when they are released, which is the best way to support a publisher or developer from a financial standpoint. GOG has always been trying to add as much value as possible into their offer; and we hope more gaming companies will follow this direction.
Heavy discounts are bad for gamers, too. If a gamer buys a game he or she doesn’t want just because it’s on sale, they’re being trained to make bad purchases, and they’re also learning that games aren’t valuable. We all know gamers who spend more every month on games than they want to, just because there were too many games that were discounted too deeply. That’s not good for anyone.
There’s a counter argument to that, of course, which is that sales encourage people to try games that they’re not sure about. And there’s a certain truth to it, but I think that you need to reach a happy medium between giving someone a chance to take a risk without feeling like they’ve gotten a bad deal, and pricing things so cheaply that you tell gamers, “this game I made isn’t worth very much.”
Indietreggi ma dai lei spalle e ti becchi pure un danno bonus. Geniali.il danno bonus dipende dalle skill che hai sbloccato. Comunque sinceramente non ho mai avuto il problema
Chi è quel pazzo sadico che ha creato un action rpg in cui non puoi FOTTUTAMENTE INDIETREGGIARE in combattimento? No sul serio datemelo tra le mani ...Puoi indietreggiare usando la rotolata. Poi non so come funziona con il lock sui nemici attivi, non lo uso mai
Well, I tried playing the demo again, this time picking up the pawn and hurling him to his death, then ignoring the riftstone. The difference is night and fucking day. Suddenly, I'm becoming immersed into everything, I get to stop and look around the cave for treasure and talk to people without being cut off by helpers who act as if I can't think for myself, the fights aren't giant clusterfucks from three other CPUs going apeshit before I can even see the enemies (and are quite fun), and the fight with the chimera is incredibly thrilling and challenging and does a great job capturing the spirit of Monster Hunter without being beholden to its minutiae. If the full game has an easy way to remove my pawn, I may actually be interested.Ecco, avevo proprio intenzione di provare a fare una cosa del genere.