Altra perla (

) di Itagaki, stavolta non su Sigma ma sul creatore della serie di Devil May Cry, Hideki Kamiya:
"I think Kayima-san makes good games," he said when asked what he thought about Kayima's statement. "However, I think they, the systems, gameplay elements in his game tend to be rather shallow and he makes up with that through stylish presentation. I think if you were to compare them directly, the combat and other gameplay elements in NGII are much deeper than projects that he works on.
...In my games its all based on a back and forth with the enemies, its very interactive. You feel like you're pushed to the brink but you manage to survive, the enemies are as out to get you as you are to get them. Whereas other types of action games, one of which being Devil May Cry, enemies exist there as objects on which you unleash your attacks."
quest'uomo non ha proprio peli sulla lingua.

Per la cronaca Kamiya ha lavorato solo al primo DMC, a Viewtiful Joe, Okami, ed è il game designer del prossimo action/picchiaduro del suo nuovo studio Platinum Games (gli ex-Clover, in pratica) chiamato Bayonetta. Mica pizza e fichi.
