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Autore Topic: Gamestop compra Impulse?  (Letto 963 volte)

StM

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Gamestop compra Impulse?
« il: Aprile 03, 2011, 11:58:20 »

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Simone 'Karat45' Tagliaferri

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Re: Gamestop compra Impulse?
« Risposta #1 il: Aprile 03, 2011, 12:04:13 »

Beh, comprerebbe il secondo negozio di DD del mondo.

Ziggybee

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Re: Gamestop compra Impulse?
« Risposta #2 il: Aprile 03, 2011, 13:27:44 »

E anche quello dove è più facile pubblicare per un indie, quindi se non è un pesce d'aprile forse GameStop ha deciso di concentrarsi su dove il PC tirerà di più nei prossimi anni?
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Robin

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Re: Gamestop compra Impulse?
« Risposta #3 il: Aprile 05, 2011, 15:09:49 »

Spammo un po' di roba, perchè sul forum di elemental i tipi di stardock non si fanno certo pregare per aprir bocca, specialmente il CEO.. (avrei messo sotto spoiler se funzionasse come quello di TGM; ma qui invece annerisce la linea no?)



Utente random: Ballsy move selling Impulse. Seems odd that someone who was previously a champion of the conglomerate model has rejected it so thoroughly.

I mean, you've said a million times that you derived significant advantages from having multiple income streams (desktop apps, publishing, retail, games). Why the sudden urge to dump one of the fastest growing segments? I suppose not wanting to run a big company makes sense, but there's no reason you couldn't have pulled a founder fadeback like the Twitter guy did and hire a biz guy to CEO while you focus on the fun stuff (and own the joint). And why a sale rather than spinning the company off as an independent entity or firewalling it from the development company (which presumably was already in effect, since Impulse Inc exists)?

Pots of money is a damned good reason, but it doesn't seem like that's the driving force here when you're out and out saying that being huge isn't appealing. Anyway, Impulse was presumably generating pots of money all on its own, so that's doubly implausible.

And that Joystiq interview did not ask any interesting questions.

Stardock CEO: I guess the quick answer is to ask everyone here a question: How many different things can you focus on at once?

Let's look at War of Magic as one example.  Why did it suck at launch? Lack of money? Nope. We could have delayed it.  Lack of time? Nope, it had 3 years of development.  So you tell me, why did War of Magic suck at release?

To answer that you need to really make sure you're not looking at Stardock as "a company" but rather a collection of individuals.  People matter.

On GalCiv II and Sins of a Solar Empire, myself, Brian Clair (former editor of Avault) and countless others were focused ONLY on those games. That's it.  

By the time Demigod rolled around, we were spending huge amounts of time on Impulse instead. Why? Because it was making a ton of money.

People are always saying how they would reject empire building their company and instead focus on making excellent things. But they reject the premise that others would do that too.  I don't want to put too fine a point on this but I'm already rich and have been for a long time.  But even I got tempted to focus on Impulse because it's so successful.

You know what is key to making great stuff? People. It's not the money. You have to have really talented people and if you spread them too thin, well, you've seen the results.

You know what I go to do this weekend? I got to spend it evaluating hash table fragmentation.  For me, that's wonderful. I haven't got to spend time debugging anything in a long time. Normally, I'd be approving contracts for new publishers or looking over proposed Impulse Weekend promotions.  

Then you have the people who say "Why not just hire out for that?" We're in Michigan. I haven't even been able to find a qualified lead game developer for Stardock. Barring relocating to Dallas, Boston, Seattle, San Fran or LA, we knew what we'd need to do.

Sorry to ramble but hopefully this helps.



Utente random: how or will you ensure that Gamespot continues in the spirit that Impulse was created and provide a DRM free and customer focused experience?

Stardock CEO: I've read a lot of demonizing of Gamestop which is really a bit of a bummer because when you're talking about an $8 billion company there's a lot of different "parts".

Gamestop was interested in Impulse IMO because of the way we treat our customers.  Gamestop went out and brought in gamers to run the thing (Steve Nix and David Adams are the ones running the show and they're from our industry as opposed to say retail or business).

While there are no guarantees in life, my impression has been that they plan to win by providing a more consumer friendly service than the competition.  For example, they were very interested in adopting Impulse::Reactor's GOO (which is a very friendly DRM system).  

Not to put too fine a point on it but we had a *lot* of choices. For the past year and a half we've been getting offers on Impulse pretty regularly. We went with Gamestop because they had the team and plan most congruent with what we wanted to do.

But let's put all that aside.  Gamestop was able to sell their vision to the Impulse employees. Keep in mind, they were able to get the Impulse employees to agree to move across the country for this. And for those of you not familiar with the Stardock culture, we're zealots. We're not in this for the money. We like to do cool stuff and that includes the Impulse team.  They even got Zoomba to go and some of you should know what he's like after all these years.



Utente random: Will you still have control over when you patch?  So if you wanted to patch the game at 2am like you did one time, or on a Saturday or Sunday, would you still be able to do that?

Stardock CEO: Yep. SDE will continue to be able to bypass the normal release system to put up updates as often as needed.
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StM

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Re: Gamestop compra Impulse?
« Risposta #4 il: Aprile 05, 2011, 15:31:56 »

Cioè gli impiegati di Stardock si spostano in massa di sede? :o

Comunque molto interessanti le risposte del CEO. Mi fa simpatia questo fatto che il Michigan non offre personale qualificato, anche perché pure dove lavoro io quando riescono ad assumere qualcuno che sa cos'è un ciclo senza aspettarsi dei pedali stappiamo lo spumante :asd:. E anche l'amore per la parte tecnica del lavoro anche a discapito di più facili guadagni è una cosa che condivido.

Quindi insomma, se è per evitare ulteriori flop dei loro giochi perché non ci dedicavano abbastanza tempo, e se Gamestop proseguirà l'approccio amichevole (e dovrà farlo finché ci sarà Steam in giro)... possiamo almeno sperare che le cose miglioreranno. Arcobaleni e unicorni eccetera.
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Robin

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Re: Gamestop compra Impulse?
« Risposta #5 il: Aprile 06, 2011, 09:41:01 »

<<
Last week’s news that US high street gaming market-choker Gamestop had acquired the Impulse download service from Stardock caused a whole lot of shock in these parts. Looks like PC gamers weren’t the only ones a little troubled by the news; Star Ruler dev Blind Mind Studios has pulled its sci-fi grand strategy game from the digital store in protest.

“We are ending sales through Impulse due to GameStop’s long, negative behavior toward the PC platform and independent games,” wrote the studio’s lead developer on the Blind Mind Site.

“We would never have signed onto distribution through GameStop, and being forced into this situation has only made it worse for us. We feel GameStop cannot serve as the leader of a true competitor in the digital distribution market.”

Also:

> “GameStop’s business practices stand opposed to our goals.
> We feel they would not respect our customers.
> GameStop consistently focuses only on large budget titles and safe bets, shying away from the independent market.
> We supported Brad Wardell’s direction of Impulse, and his absence ruins our faith in the service’s future.”

We don’t really know what Gamestop will do with Impulse, but it is true to say that they don’t exactly have a rich history of supporting outside bets, esoterica or even simply niche markets. Perhaps the Impulse acquisition is a sign that they’re going to broaden their scope, but we shall see. Stardock boss Bard Wardell told RPS last week that such misgivings may be unfounded: “It’ll certainly be good news for independent developers who have traditionally found it difficult to get large-scale distribution but couldn’t get onto retail shelves.” Hmm.

Those who have purchased Star Ruler via Impulse will still receive patches, Blind Mind claim, but you can’t buy the thing there any more. It is available on Steam, however.
>>

http://www.rockpapershotgun.com/2011/04/06/indies-vs-gamestopimpulse/
« Ultima modifica: Aprile 06, 2011, 09:42:53 da Robin »
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