ArsLudica.org Forum

Effettua l'accesso o una nuova registrazione.

Inserisci il nome utente, la password e la durata della sessione.
Ricerca avanzata  

News:

Pagine: 1 ... 7 8 [9] 10 11 ... 21   Vai giù

Autore Topic: The Elder Scrolls: Skyrim  (Letto 21133 volte)

Jeemee

  • Redazione
  • Old Member
  • *****
  • Offline Offline
  • Post: 448
    • Mostra profilo
Re: Skyrim: prime immagini da Game Informer
« Risposta #120 il: Febbraio 24, 2011, 19:17:06 »

Fallout con le spade
apprezzo molto il tuo avatar

Comunque no, la grafica è nettamente superiore a quella di Fallout, ma sopratutto mi sembra che le animazioni siano proprio di un'altro pianeta.
Mi sono perso Oblivion e non so se si tratta di una novità o meno, ma l'uccisione "stealth" come concetto mi piace moltissimo (in Fallout non c'è, ma non ci sarebbero molte occasioni per sfruttarla).
Detto questo anche se l'ambientazione potrebbe lasciar pensare ad una flora più scarna e monotona, mi sembra che il lavoro che è stato fatto sui paesaggi sia di ottima qualità e oserei anche parlare di moderata varietà.
Connesso

Alex

  • Hero Member
  • *****
  • Offline Offline
  • Post: 874
  • A bighe dure no si resone
    • Mostra profilo
Re: Skyrim: prime immagini da Game Informer
« Risposta #121 il: Febbraio 24, 2011, 20:17:47 »

Era una citazione("Oblivion with guns").
Connesso

Alex

  • Hero Member
  • *****
  • Offline Offline
  • Post: 874
  • A bighe dure no si resone
    • Mostra profilo
Re: Skyrim: prime immagini da Game Informer
« Risposta #122 il: Febbraio 26, 2011, 20:02:38 »

Connesso

Bishop76

  • Old Member
  • ****
  • Offline Offline
  • Post: 253
    • Mostra profilo
Re: Skyrim: prime immagini da Game Informer
« Risposta #123 il: Marzo 08, 2011, 15:39:06 »

nuove info da OXM:



Citazione
- Todd Howard earlier compared Dragons to Big Daddies, and now explains why: "In theory, you can engage a dragon whenever you see one simply by pelting it as it flies past, but make sure you're ready for the fight." It seems Dragons won't attack you on sight, then.

- Telekinesis is one of the 80 spells in the game. Each spell has more varying effects than the ones we found in Oblivion.

- The "Slow Motion"-shout is apparently the first Dragon Shout you'll learn in the game, or at the very least the first one the OXM crew was shown.

- The "Push"-shout is called "Unrelenting Force".

- There's a cooldown timer for Dragon Shouts, so you won't run around spamming a shout every two seconds. They're very powerful, but they have to be used tactically.

- "Also, if you think you're the only one wandering around Skyrim with the ability to turn words into magic, think again." We don't know whether this refers to the Dragons or the Greybeards, or perhaps even both.

- More talk about how the new combat feels a lot more "real". Hitting a person with a sword is described as "really feeling like you're hitting the flesh with metal".

- Each hand has a quick menu you can access to quickly change whatever you have equipped. It was assumed earlier that the quick menu only allowed you to select loadouts for both hands at the same time.

- When wielding a two-handed weapon, the left trigger (on consoles) can be used to block. When wielding a bow, it can be used to zoom.

- No more wildlife that attacks you from the moment you see it. Creatures such as giants will ignore you, unless you decide to attack them first.

- They again reiterate the fact that every dungeon is designed by hand, and every dungeon will feel different. They mention certain "eye candy"-moments, such as an underground river or sunlight streaming in through holes in the cave roof.

- Dungeons now come equipped with far more traps, and even some puzzles. The OXM writer describes the dungeon they explored as having an "Indiana Jones-esque vibe".

- Not every Dragon will be found flying through the wild: some will have taken up residence in dungeons or other places. If you stumble upon one of these "bad boys", they won't be content to just let you run off again... You'll have to take them down, or die trying.

- Further elaboration on the new Radiant A.I., which is a huge step up from the one found in Oblivion. NPC's now have jobs, like woodcutting or smithing, and you can perform these jobs too should you so desire.

- The new Radiant A.I. system also includes a "town economy" feature. Each settlement features its own economy, with a main source of income. The team talked about the settlement of Riverwood, whose financial state you could potentially ruin by sabotaging the town's sawmill.

- There is a new faction system in the game, which the team at Bethesda will be talking about very soon-ish. These "factions" are apparently not the likes we know from Oblivion, such as the Dark Brotherhood. This system runs "deeper". Potentially like the Great Houses in Morrowind.
Connesso

Bishop76

  • Old Member
  • ****
  • Offline Offline
  • Post: 253
    • Mostra profilo
Re: Skyrim: prime immagini da Game Informer
« Risposta #124 il: Aprile 19, 2011, 10:01:13 »

















Nuove info:

Citazione
UPDATE 1: IGN has a new article up, as well.

- Attributes are gone.
- Athletics and Acrobatics are gone, as well.
- Riverwood is "a quiet, hillside town filled with people going about their daytime routines nestled between misty mountain ranges. Some villagers chop wood in grassy clearings, some work in blacksmith shops and saw logs in half, some tend dusty item shops lit by flickering candles set in hollowed horns, while others wander the streets and talk."
- The persuasion mini-game is gone, too.
- Draugrs (Nord Zombies) can use Dragon Shouts against you.
- Dragons can talk, both in their own language and in English.
- There's a "quick menu" that briefly pauses the game and allows you to select a weapon/magic loadout.

http://uk.pc.ign.com/articles/116/1162158p1.html

Citazione
UPDATE 2: VG24/7 has an article up, too.

- A quest in Riverwood involves Lucan, a shop owner who recently suffered a break-in at his store. He recruits the player to retrieve a stolen golden dragon claw, which is located in Bleak Falls Barrow. He gives the player a brief route description, and then his sister shows you the way out of town.
- Dragon fights are unscripted.
- Characters can get stuck in spiderwebs if they're not careful. (This may or may not be entirely quest-dependant, though.)

http://www.vg247.com/2011/04/18/dragonborn-again-bethesda-shows-skyrim-in-utah/

Citazione
UPDATE 3: Joystiq has an article up.

- There's fish in the rivers, which sometimes "jump their way upstream".
- Dovahkiin can pick flowers.
- "Dovahkiin actually looks as if he is firmly planted onto the earth."
- The game map is actually an in-game POV high above the gameworld.
- The level cap is supposedly set at level 25, but this is refuted by Eurogamer (see above).

http://www.joystiq.com/2011/04/18/skyrim-preview/

Citazione
UPDATE 4: Eurogamer's article has some more info

- Puzzles will involve levers, switches, all kinds of traps, and even tiny visual hints left on objects which you can examine in your inventory.
- Running water will often be used as a visual indicator of the way to a dungeon exit.
- "There's a new conversation system in Skyrim. You still listen to someone and then choose options from a list, but the selections are nicely arranged and you can look around the shop while you listen, rather than staring intently into each other's eyes in the tunnel-vision fashion of Fallout. (There's no persuasion wheel, although a speech skill remains.)"
- There's bats.
- "We also learn there is no set level cap, but levelling is faster in Skyrim than in either Oblivion or Fallout 3, so you accumulate more perks. (Don't worry though, you won't max out too quickly.) A new take on the skill system means that every skill effects your levelling, which Howard says will encourage you to use a broader range of them - although the slick interface already does a neat job of that."

http://www.eurogamer.net/articles/2011-04-18-the-elder-scrolls-v-skyrim-preview

Citazione
UPDATE 5: IGN has a video interview with Todd Howard up, as well. He talks about the dragons, and the role they play in the game.

http://uk.ign.com/videos/2011/04/18/skyrims-dragons-are-serious-business

Gamepro Preview: http://www.gamepro.com/article/previews/218904/the-elder-scrolls-v-skyrim-preview/

RPS:http://www.rockpapershotgun.com/2011/04/18/20-best-things-about-skyrim/
Connesso

Joe

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 7.580
    • Mostra profilo
Re: Skyrim: prime immagini da Game Informer
« Risposta #125 il: Giugno 08, 2011, 18:02:06 »

Connesso

Shuren

  • Hero Member
  • *****
  • Offline Offline
  • Post: 1.543
    • Mostra profilo
    • Shuren
Re: R: Re: Skyrim: prime immagini da Game Informer
« Risposta #126 il: Giugno 08, 2011, 22:23:38 »

Elder Scrolls V Skyrim E3 2011 Gameplay Walkthrough Stream HD FLV

Da vedere è assolutamente bello.
vero merita

Inviato dal mio GT-I9000 usando Tapatalk

Joe

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 7.580
    • Mostra profilo
Re:The Elder Scrolls: Skyrim
« Risposta #127 il: Ottobre 26, 2011, 09:02:07 »

Ecco le richieste hardware per la versione PC di Skyrim, paura eh?  ;D

Recommended Specs

- Windows 7/Vista/XP PC (32 or 64 bit)
- Processor: Quad-core Intel or AMD CPU
- 4GB System RAM
- 6GB free HDD space
- DirectX 9 compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
- DirectX compatible sound card
- Internet access for Steam activation


Minimum Specs

- Windows 7/Vista/XP PC (32 or 64 bit)
- Processor: Dual Core 2.0GHz or equivalent processor
- 2GB System RAM
- 6GB free HDD Space
- Direct X 9 compliant video card with 512 MB of RAM
- DirectX compatible sound card
- Internet access for Steam activation
Connesso

Joe

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 7.580
    • Mostra profilo
Re:The Elder Scrolls: Skyrim
« Risposta #128 il: Ottobre 26, 2011, 09:27:21 »

Un po' di immagini che non guastano mai.









Alcuni esempi di personalizzazione del vostro personaggio






Connesso

Vazkor

  • Hero Member
  • *****
  • Offline Offline
  • Post: 1.642
  • Banned
    • Mostra profilo
    • Myspace
Re:The Elder Scrolls: Skyrim
« Risposta #129 il: Ottobre 29, 2011, 11:14:08 »

Do fucking want. 360 e passa la paura dei requisiti.
Connesso

Shuren

  • Hero Member
  • *****
  • Offline Offline
  • Post: 1.543
    • Mostra profilo
    • Shuren
Re:The Elder Scrolls: Skyrim
« Risposta #130 il: Ottobre 29, 2011, 13:14:45 »

lefantome

  • Old Member
  • ****
  • Offline Offline
  • Post: 280
    • Mostra profilo
    • Sito Personale di prova
Re:The Elder Scrolls: Skyrim
« Risposta #131 il: Novembre 02, 2011, 01:16:02 »

Ho l'impressione che abbiano fatto un ottimo lavoro su un sacco di aspetti e che il gioco sia massivo in quanto a contenuti, sono curioso di vedere il resto!
Connesso
...

Jeemee

  • Redazione
  • Old Member
  • *****
  • Offline Offline
  • Post: 448
    • Mostra profilo
Re:The Elder Scrolls: Skyrim
« Risposta #132 il: Novembre 02, 2011, 15:08:15 »

Ho giocato Oblivion recentemente e l'ho trovato davvero noioso (anche se bellissimo da vedere).
Orrenda l'implementazione dei sottogiochi per i dialoghi e per le serrature da scassinare.
Assurdo il fatto che diventare capo di una fazione non porti a nessun vantaggio tangibile e non espanda in nessun modo l'esperienza di gioco (dare ordini? gestire fondi? eventi random che richiedano il nostro intervento?). Speriamo che Skyrim espanda l'esperienza ruolistica, e speriamo che giri sul mio portatile.
Connesso

Joe

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 7.580
    • Mostra profilo
Re:The Elder Scrolls: Skyrim
« Risposta #133 il: Novembre 11, 2011, 09:56:46 »

Videoreview:

Review HD - Elder Scrolls V: Skyrim

Recensione di 1up:

http://www.1up.com/reviews/elder-scrolls-v-skyrim-pc-xbox360-ps3

Un estratto

Citazione
Skyrim ultimately feels like a further refinement to Bethesda's basic formula. Everything that's in Skyrim has technically been in a previous game -- from the "explore a fantasy world" in Oblivion to Fallout's Perks -- but it's been done significantly better this time. The crappy main quest from Oblivion? Skyrim's main story is worth it both as interesting content and for great rewards like some crazy powerful Shouts. The sudden ending from Fallout 3? Taken away so that you can freely roam the world to finish any and all loose ends -- however long they can take. The enemy scaling that creates bandits brandishing high-end glass gear? Corrected so that enemies in an area fall into a basic range, and hence strike a balance between some enemies feeling challenging while others you can steamroll over when returning at a later time.

The sheer amount of content seems almost embarrassing for other developers. Sure, Radiant Story reveals its penchant for mad-libbing quests when you eventually perform guild assignments that literally say, "Kill [an NPC] and collect [your reward]," where said NPC has a sparse descriptor ("corrupt priest") rather than a proper name. But that's after something like 15 varied quests that range from carrying out a high profile assassination during a wedding to finding the identity of an undercover chef -- and that's only one guild out of four. Plus, there's Skyrim's civil war, which I mistakenly assumed would be folded into the main quest, but which actually comprises an entire story on its own. And then there are the Daedric Quests, along with the bajillion "miscellaneous objectives" which range from simple and innocuous ("give this person a thing") to trigger points for some of the bigger quests mentioned earlier. It takes studious discipline for me to focus on the objectives for the main quest; every few minutes, I'd find new icons designating unexplored places for me to discover and plunder.

Skyrim still carries Bethesda's curse of bugs/glitches (though, as mentioned earlier, they're improved and not as severe as in previous titles), as well as other issues such as a crime system where anything you steal has a mark of shame that persists across the entire region,; an over-reliance on player crafting (you can only improve or enchant items yourself -- you can't have NPCs improve or enchant items for you, so good loot needs to be either found, dropped, or crafted); and visual problems ranging from frame rate dips to occasional sheer ugliness (mostly in ground/wall textures and your first-person hands). Yet I still found myself playing for over 70 hours. Even after those hours, my quest log remains ever so full... and I haven't even started making my own fun, like killing people and leaving a carrot on their corpse (as a calling card) or killing certain types of soldiers to collect their helmets to decorate my home with.

There's something to be said about how Skyrim doesn't have a traditional ending with a final cinematic and a roll of the credits. When I finished the main story by slaying the main evil dragon, the quest givers acknowledged my finishing it with a small in-game scene. But then I simply found myself standing there with the rest of Skyrim before me. The utter lack of a traditional ending reinforces how Skyrim isn't a story with a beginning and an ending -- it's a really big place just full of stories for me to experience.

Chi l'ha già preso e ci sta giocando?
Connesso

StM

  • Administrator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 9.425
    • Mostra profilo
Re:The Elder Scrolls: Skyrim
« Risposta #134 il: Novembre 11, 2011, 10:06:06 »

Interessante l'idea di non fare nemmeno lo stacco tra la fine della main quest e il proseguimento del gioco per fare le altre (in genere finivi il gioco, vedevi il finale, poi ti faceva salvare e potevi ricaricare il salvataggio).
Connesso
Pagine: 1 ... 7 8 [9] 10 11 ... 21   Vai su
 

Pagina creata in 0.018 secondi con 14 interrogazioni al database.