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Autore Topic: Intervista a Noah R. Heller su Call of Duty: World at War  (Letto 1178 volte)

StM

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Intervista a Noah R. Heller su Call of Duty: World at War
« il: Novembre 11, 2008, 10:47:56 »


In cui ce la mena PARECCHIO con il lanciafiamme :asd:, ammette alcune pecche di design nei capitoli precedenti, e parla dello sviluppo in generale.

http://www.gamasutra.com/view/feature/3844/called_back_to_duty_activision_on_.php

Ho PARTICOLARMENTE apprezzato questa ammissione:

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But one of the things that frustrated me with the previous game was the invisible checkpoints with enemies, where they'll just keep respawning until you pass an arbitrary, hidden line. Have you reworked that system?

NH: I can't say that there's no place in the entire game where enemies might be infinite, but believe me, it was a big concern to us. I'm pretty sure we reduced it down to nil in almost any situation. Except one, where from a plot perspective, it was important for enemies to keep pouring out to get the player to move on.

A lot of people are completists, and they want to kill every enemy before moving on, so we wanted to make sure that there was something for those players as well. Basically, we get it; we get that it's bad gameplay when you show how the engine works to people.

So anywhere that occurred, we tried to reduce it or limit it completely. I can't promise you you're not going to see it, but you're not going to see the clown car effect where thousands of enemies just keep streaming out of a house or something.

'zzo di ponte da attraversare nella campagna americana di United Offensive :bua:
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Simone 'Karat45' Tagliaferri

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Re: Intervista a Noah R. Heller su Call of Duty: World at War
« Risposta #1 il: Novembre 11, 2008, 10:55:48 »

ricordo che lo stesso problema era presente anche nel primo Medal of Honor per PC... Da dietro un muretto uscivano decine di nemici, ne avrò ammazzati una sessantina per poi avanzare e scoprire che si trattava di una nicchia chiusa senza accessi. Non ricordo se risi o se mi incazzai.  ;D

Turrican3

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Re: Intervista a Noah R. Heller su Call of Duty: World at War
« Risposta #2 il: Novembre 11, 2008, 12:02:33 »

Infinity Ward ha particolarmente apprezzato le dichiarazioni di Heller... beh oddio apprezzato apprezzato no, ma quasi :asd:

http://www.gamesindustry.biz/articles/call-of-duty-director-attacks-activision-producer

Citazione
Heller has been discussing changes in the Call of Duty series for latest title World at War, comparing it to previous titles by Infinity Ward, but being "completely f*cking wrong," according to Bowling.

"A rule of thumb I like to use is... when promoting your game, promote your game. Don't compare it to another game, or reference what other games did in the past, pitch your game," wrote Bowling.
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