ArsLudica.org Forum

Effettua l'accesso o una nuova registrazione.

Inserisci il nome utente, la password e la durata della sessione.
Ricerca avanzata  

News:

Autore Topic: La biblioteca di Ars Ludica  (Letto 10033 volte)

Simone 'Karat45' Tagliaferri

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 5.074
    • Mostra profilo
    • La finestra chiusa
La biblioteca di Ars Ludica
« il: Gennaio 13, 2010, 11:53:18 »

Con gli anni ho accumulato una discreta quantità di link ad articoli interessanti che per un motivo o per un altro non sono mai riuscito a tradurre o commentare.
Vorrei quindi usare questo topic come contenitore per tutti i testi più interessanti (articoli, saggi o altro) reperibili in rete.

Simone 'Karat45' Tagliaferri

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 5.074
    • Mostra profilo
    • La finestra chiusa
Re: La biblioteca di Ars Ludica
« Risposta #1 il: Gennaio 13, 2010, 11:54:24 »

Analysis: On Aging, Death And Games
by Emily Short

http://www.gamasutra.com/view/news/26721/Analysis_On_Aging_Death_And_Games.php

...To the extent that interaction matters in this work, it is to emphasize constraint: the degree to which the woman is limited in speed and agility, the degree to which the player cannot even control the full range of her limited abilities. But even this matters very little. Tale of Tales has done its best to discourage the player from even thinking the game might be more interactive than it is. Pressing ESC during play will bring up a complete walkthrough that describes everything that is possible to do in the game, lest the player be tempted to try to explore or leave the prescribed path in any way...

Simone 'Karat45' Tagliaferri

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 5.074
    • Mostra profilo
    • La finestra chiusa
Re: La biblioteca di Ars Ludica
« Risposta #2 il: Gennaio 13, 2010, 11:56:21 »

Analysis: Every Day's Not The Same 'Art Game'
Posted by Simon Carless

http://www.gamesetwatch.com/2010/01/analysis_every_days_not_the_sa.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+gamesetwatch+%28GameSetWatch%29

...A world rendered in two dimensions, where left and right are the only comprehensible inputs, suits the world Pedercini has built to challenge its hero; the game is designed specifically for a player's natural tendency to explore and push the boundaries of game design. And their desire to do so organically dovetails with the wishes of the drone-hero: The player wants to test the constraints of the game world just as much as the character wants to test the rules of his...

Simone 'Karat45' Tagliaferri

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 5.074
    • Mostra profilo
    • La finestra chiusa
Re: La biblioteca di Ars Ludica
« Risposta #3 il: Gennaio 16, 2010, 11:22:55 »

The Reason I Became a Gamer: Ultima IV
by Hilary Goldstein

http://pc.ign.com/articles/106/1061597p1.html

...Ultima IV wasn't about ridding the world of a particular evil. You were trying to become the spiritual leader of Brittania by proving yourself worthy in eight virtues. I know it sounds strange, but it remains one of the most unique concepts in the history of gaming. Your actions affect your attainment of these virtues and the decisions you make have real consequences...

Simone 'Karat45' Tagliaferri

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 5.074
    • Mostra profilo
    • La finestra chiusa
Re: La biblioteca di Ars Ludica
« Risposta #4 il: Gennaio 19, 2010, 09:48:52 »

How Gameplay and Narrative kill Meaning in "Games"
di Thomas Grip

http://frictionalgames.blogspot.com/2010/01/how-gameplay-and-narrative-kill-meaning.html

...In many people's minds, the word "meaning" probably provoke images of some hard-to-grasp piece of art with deeply hidden messages. That is not the sort of meaning I will discuss here though. Instead I am going to define it as the essence of all creations. When one make some sort of creative work there is always something that the creator wants to express with it. This can be to create a certain emotion, explore an idea, describe some events and countless of other things. It is this that I call "meaning". It can be shallow or very deep. It can be very obvious or extremely obscure. No matter its form, it is always there at the core of the work...

StM

  • Administrator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 9.424
    • Mostra profilo
Re: La biblioteca di Ars Ludica
« Risposta #5 il: Marzo 05, 2011, 23:21:31 »

GDC 2011: Mark Cerny Discusses Marble Madness' Turbulent Development
by Kyle Orland

http://www.gamasutra.com/view/news/33375/GDC_2011_Mark_Cerny_Discusses_Marble_Madness_Turbulent_Development.php

“If I could just get one penny out of that quarter, that's be, like, millions of dollars,” he recalled thinking as a youngster, speaking during his 'classic postmortem' session at GDC 2011 in San Francisco on Friday.

Unfortunately, the actual economics of the arcade industry, with marked-up cabinets beings sold through to distributors and operators, meant it didn't quite work that way. “We made the game, but we wouldn't get those quarters.”

But the more galling part, for Cerny, was that he got no public credit as Atari's 16,000th employee. “We were forbidden from telling people we were making these games,” he recalled somewhat bitterly. Even when EA ported the game to Amiga, the two programmers working on the port were featured on the packaging, because Atari wouldn't let Cerny and his team be publicized as the creators.
Connesso

Nevade

  • Hero Member
  • *****
  • Offline Offline
  • Post: 1.641
  • L'uomo dei punti esclamativi!
    • Mostra profilo
Re:La biblioteca di Ars Ludica
« Risposta #6 il: Febbraio 04, 2013, 14:44:17 »

Lo chiedo qua, sto cercando di raccattare su Internet tutti i possibili saggi che trovo sull'argomento Videogioco causa molto molto molto prematura idea di Tesi, c'è qualche testo che viene "definito" per adesso fondamentale o quanto meno molto serio sull'argomento!?

Alan Slade

  • Newbie
  • *
  • Offline Offline
  • Post: 8
    • Mostra profilo
Re:La biblioteca di Ars Ludica
« Risposta #7 il: Febbraio 12, 2013, 19:46:45 »

Lo chiedo qua, sto cercando di raccattare su Internet tutti i possibili saggi che trovo sull'argomento Videogioco causa molto molto molto prematura idea di Tesi, c'è qualche testo che viene "definito" per adesso fondamentale o quanto meno molto serio sull'argomento!?
Ti posso consigliare i libri che mi sono procurato per la materia Storia e teoria del videogame che ho dato qualche anno fa:
-Per una teoria dell'IDHE
-Molte vite in multiversi
-Per una cultura dei videogames. Teorie e prassi del videogiocare (del buon Bittanti)
-Videogiochi e cultura della simulazione. La nascita dell'homo game
-Gamers. Storie di passione per i videogiochi

Tutti libri molto interessanti a mio avviso, che trattano il videgioco da varie angolature, sia filosofiche che sociali, e ti dirò che spesso e volentieri la lettura è discretamente ostica, ma non per questo meno intrigante.
Connesso

Nevade

  • Hero Member
  • *****
  • Offline Offline
  • Post: 1.641
  • L'uomo dei punti esclamativi!
    • Mostra profilo
Re:La biblioteca di Ars Ludica
« Risposta #8 il: Febbraio 12, 2013, 23:56:37 »

Segno tutto, le letture ostiche non mi spaventano :P
 

Pagina creata in 0.016 secondi con 15 interrogazioni al database.