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Autore Topic: Alpha Protocol. iz procotol  (Letto 1825 volte)

Joe

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Re: Alpha Protocol. iz procotol
« Risposta #15 il: Maggio 31, 2010, 09:50:03 »

Vi posto questo commento (apparentemente) di uno degli sviluppatori del gioco che si firma "A tired dev", postato sotto la recensione di Joystiq e fattomi gentilmente notare da MarckC:

Citazione
I worked on this game (a fact of which I am not proud). I'm not here to defend it; I agree with all these reviews.

First, a comment for the guy at Cheesecake Factory - Most devs eat in the office most days, if they do go out they tend to grab something at the food court and head back. I know the execs take long lunches, but they often use them for informal meetings as well. Most of the programmers and designers very rarely ate outside the office during the time I was on this project.

There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely shitty systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.

Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish... as is obvious.

This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.

Sega should have canceled AP instead of Aliens...

No ma complimenti ai responsabili.  ::)
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Ziggybee

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Re: Alpha Protocol. iz procotol
« Risposta #16 il: Maggio 31, 2010, 10:53:20 »

"The execution was terrible" voglio vedere quante nuove IP devono far caracollare prima di capire che Obsidian al massimo può fare i mod di giochi già consolidati...
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Matteo Anelli

Vazkor: "Altro che Apple TV"

lefantome

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Re: Alpha Protocol. iz procotol
« Risposta #17 il: Maggio 31, 2010, 12:55:15 »

"The execution was terrible" voglio vedere quante nuove IP devono far caracollare prima di capire che Obsidian al massimo può fare i mod di giochi già consolidati...

che cattiveria  ;D


Io ho solo KOTOR2 che è una palla assurda e non sono mai andato oltre la miniera sull'asteroide.

Apparte questo, sembra che il problema sia del boss testardo. Non mi sembra sia un problema raro.

beh vediamo questa nuova ip segreta. intanto così i miei soldi non li vedranno.
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...

Ziggybee

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Re: Alpha Protocol. iz procotol
« Risposta #18 il: Maggio 31, 2010, 14:05:11 »

Secondo me, in particolar modo se vi è piaciuto Mass Effect 2, vi potrebbe piacere.

Le differenze (tranne quelle grafiche) sulle sbavature della AI non sono poi così molte e le missioni sono sicuramente architettate meglio. Come diceva anche Vazkor sono molto libere: puoi fare l'iperdiplomatico oppure buttarla in vacca alla XXX (di solito non è proprio una scelta sensatissima, perché le mappe non sono quasi mai arene ma nascondono parecchie insidie).

Certo se volete il top in termine grafico lasciate proprio perdere, a tratti sembra un gioco per Xbox 1.

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Matteo Anelli

Vazkor: "Altro che Apple TV"

Mario Morandi

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Re: Alpha Protocol. iz procotol
« Risposta #19 il: Giugno 28, 2010, 12:36:31 »

We', l'ho adocchiato su Steam a prezzo risibile: comprare? Boh, vedrò il da farsi.
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Mario Morandi

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Re: Alpha Protocol. iz procotol
« Risposta #20 il: Giugno 28, 2010, 19:23:09 »

We', l'ho adocchiato su Steam a prezzo risibile: comprare? Boh, vedrò il da farsi.

Orco cane, ho completamente cannato.
Infatti era Alpha Prime  :-X http://store.steampowered.com/app/2590/
Scusate...
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MIK0

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Re: Alpha Protocol. iz procotol
« Risposta #21 il: Giugno 28, 2010, 23:55:47 »

Vi posto questo commento (apparentemente) di uno degli sviluppatori del gioco che si firma "A tired dev", postato sotto la recensione di Joystiq e fattomi gentilmente notare da MarckC:

Citazione
I worked on this game (a fact of which I am not proud). I'm not here to defend it; I agree with all these reviews.

First, a comment for the guy at Cheesecake Factory - Most devs eat in the office most days, if they do go out they tend to grab something at the food court and head back. I know the execs take long lunches, but they often use them for informal meetings as well. Most of the programmers and designers very rarely ate outside the office during the time I was on this project.

There was a ton of work put into this game. The problem is that is was a ton of undirected work, or work on things that were just stupid. The Executive Producer for the game, Chris Parker (also an owner of the company), seemed to think he was the world's greatest designer ever, and created all these absolutely shitty systems and wouldn't listen to any of the real designers or devs about things that just didn't work. And you can't exactly argue with one of the owners of the company when he doesn't want to listen. He basically took over the game and dictated exactly how everything would work (or not work, as the case may be). The other producers realized this early on and just gave up, leaving Parker to micromanage all the designers and programmers directly.

Sega also was a factor, because they kept changing the design requirements (yes they had heavy influence there), which never gave the producers and designers time to actually decide on one set of features to make and polish. The blame is still mostly Obsidian's because the execution was absolutely terrible, and it was obvious 2 years ago that this game should have been scrapped. Instead, though, they focused on adding still more features and never fixed the ones they already had. That is a recipe for tons of bugs and no polish... as is obvious.

This game was just an absolute failure of production, and it's no wonder that so many of the developers left the company, even after the 40% staff layoffs. I am still happy about some of Obsidian's other current projects, New Vegas included, because they are going pretty well. Their big unannounced project is looking great and is already much better than AP ever was, and that may end up being the game that everyone was looking for with AP.

Sega should have canceled AP instead of Aliens...

No ma complimenti ai responsabili.  ::)
Che poi è più o meno quello che succede in più della metà dei titoli. Tanti dev usati male, e conseguente scarsa cura del prodotto.

We', l'ho adocchiato su Steam a prezzo risibile: comprare? Boh, vedrò il da farsi.

Orco cane, ho completamente cannato.
Infatti era Alpha Prime  :-X http://store.steampowered.com/app/2590/
Scusate...
Ricordato sempre per l'npc che impreca in italiano sgrammaticato.
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Shuren

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Re: Alpha Protocol. iz procotol
« Risposta #22 il: Novembre 28, 2010, 22:23:51 »

preso l'altro giorno su steam, non mi funziona l'attivatore del codice!
E' capitato a qualcun'altro? Come potrei risolvere?

Solid Snake

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Re: Alpha Protocol. iz procotol
« Risposta #23 il: Dicembre 06, 2010, 23:58:59 »

L'ho iniziato oggi , sono arrivato solo a fare il tutorial,il primo impatto e' stato traumatico  :-\ vediamo un po come va piu avanti
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Solid Snake

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Re: Alpha Protocol. iz procotol
« Risposta #24 il: Dicembre 17, 2010, 18:21:06 »

Graficamente fa pieta', ma la storia fino ad adesso si fa giocare, nulla che faccia gridare la miracolo intendiamoci  ;D
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Maelzel

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Re: Alpha Protocol. iz procotol
« Risposta #25 il: Dicembre 17, 2010, 18:28:58 »

Il sistema dei dialoghi e reputazione coi pg sono le uniche cose che ho trovato ben fatte.
Il combattimento e lo stealth li ho trovati un po' impacciati, con cose che non funzionano a dovere.
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Solid Snake

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Re: Alpha Protocol. iz procotol
« Risposta #26 il: Dicembre 20, 2010, 23:55:40 »

Finito pochi minuti fa fateci un pensierino solo a prezzo basso , magari dall'Uk , sicuramente non vale 60 euro ma una chance a basso costo la si puo dare  ;D
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