ArsLudica.org Forum

Effettua l'accesso o una nuova registrazione.

Inserisci il nome utente, la password e la durata della sessione.
Ricerca avanzata  

News:

Autore Topic: Deus Ex: Human Revolution  (Letto 8695 volte)

Ziggybee

  • Administrator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 8.383
  • Gamer Extraordinaire
    • Mostra profilo
Re: Deus Ex: Human Revolution
« Risposta #15 il: Novembre 19, 2010, 10:36:09 »

Due domande: 1) Deus Ex era come i primi fallout ? si poteva vincere senza sparare un colpo ? 2) ero troppo giovane al tempo, dite che si riesce a farlo girare su win7 ?

1) Si, quasi tutte le fasi di gioco si possono concludere con tecniche alternative all'estinzione di massa. Inclusi tutti e 3 (o 5?) i finali.
2) Su Vista l'ultima volta che l'ho provato funzionava bene. Siccome è un vecchio gioco unreal engine per evitare che vada troppo veloce devi andare sulle opzioni energetiche e disattivare il throttling della CPU.
Connesso
Matteo Anelli

Vazkor: "Altro che Apple TV"

Joe

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 7.580
    • Mostra profilo
Re: Deus Ex: Human Revolution
« Risposta #16 il: Novembre 19, 2010, 11:32:59 »

Serie di Q&A svolte da CVG con gli sviluppatori:

Citazione
Here game director Jean-Francois Dugas answers a few questions you may have lingering in your bonce after viewing the footage. Enjoy.


Is every option (choice you have to make in order to progress) obvious/presented clearly before you?

No. Absolutely not. Some choices will be presented in ways that the outcome will be more obvious but, a lot of choices will be more or less hidden in the challenges you face and in the narrative. Depending on how you react, later outcomes will vary. We didn't want to make a game where all the choices are telegraphed because it makes the choice more often than not based on how you want to boost your character as opposed as being immersed in the fantasy of the game. It's definitely more subtle than a lot of games.


Will we encounter books, news terminals, newspapers, ATMs; and will some even be influenced by your own actions?

You will encounter a lot of things to read like newspapers, eBooks, etc. Unfortunately, we had to cut the ATMs because we were running out of time.

How many items will Adam be able to carry, and does this exclude weapons?

Depends on the size of your inventory. If you invest in it, you'll carry a lot and if you don't, you'll have to make difficult choices on what to keep with you or not. It includes everything but "story items".

Regarding the Icarus Landing system: Is there any scientific research or advancement made that support the concept behind this aug? How can it be done?

The Icarus Landing System is a discreet augmentation surgically implanted in the user's lower back, slightly above the coccyx at the base of the vertebral column. The device has an accelerative descent sensor built in; in freefall, the unit will automatically activate the patented High-Fall Safeguard System, an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop. This field pushes against the Earth's magnetosphere and slows the user's descent to a manageable velocity, allowing him to fall from almost any height (within reason) to a relatively soft landing.

Will augmentations be permanent once installed, or can players mix-and-match augs or remove them?

There are indeed permanent.

How do augmentations like the claymore work when Adam wears his coat?

There are holes in his coat that allows for the claymore to work perfectly fine.

How are the augmentations divided amongst the four pillars that have been mentioned?

There divided in different categories like Cranium, arms, legs, torso, etc.

What are the augmentations that Adam starts out with?

Single Takedown, IFF, Retinal Prosthesis, basic hacking ability and the Infolink essentially.

How does health regeneration work? What will trigger it, how fast is it going to be, will it use energy?

When you take damage your health goes down. If you have being hit for "x" seconds, than it starts to regenerate somewhat slowly. It's not as quick as games like Halo or CoD. You really need to stay out of the firing zone otherwise you won't last long. When in trouble, you can use consumables (if you have any) to replenish it faster or to boost your health when it's already full.

Will there be weapon stores for purchasing ammunition and tools?

Yes, there are some hidden merchants offering different kind of weapons and items. You need to find them though.

If players choose to play in a certain manner, they're presumably going to be doing a lot of hacking throughout this game. Considering it sounds like the hacking minigame is quite complex (and presumably at least reasonably time consuming) what have you done to ensure that it doesn't get incredibly tedious over time (Bioshock's hacking minigame as a poor example)?

Every hacking session is different. Based on your level of hacking augmentations, the chances that the Sub-Routine will detect you will vary. And each time, you need to adapt to what happens. Also, there are some rewards (credits, virus programs, etc.) that can be accessed but always while managing the Sub-Routine system trying to catch you. So, it becomes a game of adaptation and how much risks are you willing to take to get additional rewards.

Will I be able to pick all pieces of junk and different stuff just like in DX1 and use them to distract enemies or do something else with it?

You'll be able to use different types of boxes to distract NPCs indeed. If you're referring to things like a pencil or a glass the answer is no. We have a very detailed and rich world to discover so we had to make some tradeoffs in terms of the scope of interactive objects in order to keep a smooth framerate.

Why were BE cells, lockpicks and multitools removed?

We wanted to make hacking more important and deeper. And since we had so many features to develop for this game, we had to focus and lose some things like lockpicks and multitools.

Will the earlier Deus Ex music theme return?

Maybe...

Are we able to HOLSTER OUR WEAPON in Deus Ex Human Revolution?

Of course we are. Deus Ex is not a typical shooter when it's all about gunning down enemies. Your journey brings you in civilized places where guns are not well appreciated. So, holstering it will make people more willing to speak to you. Who would chat with someone pointing a gun on our head?
Connesso

Robin

  • Old Member
  • ****
  • Offline Offline
  • Post: 434
  • X-Com rookie
    • Mostra profilo
    • my deviantART
Re: Deus Ex: Human Revolution
« Risposta #17 il: Novembre 30, 2010, 20:49:26 »

Citazione
‘News’ has come down the ‘wires’ about the various goodies to be had from Deus Ex 3 special editions and pre-order exclsuive thingywotsits. One in particular caught my eye. Pray allow me to quote my exact wording in the RPS meta-office when the press release arrived. I warn you: I’m about to clamber into the Angry Tank.

The press release: Explosive Mission Pack Exclusively at GameStop – An entirely new mission with special cameo appearance of original Deus Ex character
Me: OH PISS OFF


I don’t mind pre-orders adding on guns and hats whatnot; I understand it’s important for retailers to sell games and that the market is ever more complicated and competitive. But dangling that sort of money-grabbing, choice-destroying nostalgia-carrot in front of the very people whose undying enthusiasm has been a key factor in allow this game to happen? Ew, ew, ew.

Essentially, if you’re a long term DX fan you’re going to have to make the fairly unpleasant choice of saving money by ordering this much-anticipated, primarily black’n'yellow-hued sequel from your (r)etailer of choice, or dropping full-whack premium at Gamestop to ensure you’re getting the full story and maximum links to DX1. You’re being punished for being one of the people who most cares about this game. Awful.

OK, calm down. Calm down. Let’s see what else we’ve got. Should be fine now. There surely can’t be anything quite as harrowing. Here’s the rest of the Gamestop pack…

- Linebacker G-87 multiple shot grenade launcher
- M-28 Utility Remote-Detonated Explosive Device (UR-DED)
- Automatic Unlocking Device

WHAT THE….. Automatic Unlocking Device! Jesus milkshake-drinking Christ! What? Why? God! “Buy from gamestop and you can just wholesale skip one of the game’s tension-setting challenges!” Which, yes, was an option in DX1 but not one you only got by paying extra to a specific real-world shop.

Ok. Ok. If you instead buy the game from the incredibly vague ‘participating retailers’, you get these:

- Huntsman Silverback Double-Barrel Shotgun
- Longsword Whisperhead Extreme Range Sniper Rifle
- Extra Credits

Extra credits. That’s probably not so bad. Sort of defeats the entire point of roleplaying, but there you go.

And on to the ‘Augmented Edition’ special edition of the game, which’ll cost you $10 more than the standard:

- 40-page Artbook
- Exclusive Bonus DVD: Making Of, Special Trailers, Animated storyboard of CGI trailer and Soundtrack
- Premium Packaging
- Motion Graphic Novel

Fine, fine, probably. As long as the plot makes sense without that motion graphic novel.

This is all North America, by the way. Dunno what Euro-folk are in for yet.

“Automatic Unlocking Device.” Bloody hell.
http://www.rockpapershotgun.com/2010/11/30/deus-ex-inhuman-revolution/

:fag:
« Ultima modifica: Novembre 30, 2010, 20:51:00 da Robin »
Connesso
E6750@2,66;4GBddr2;8800GT512MB;Wacom Intous3 A4
my deviantART

Joe

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 7.580
    • Mostra profilo
Re: Deus Ex: Human Revolution
« Risposta #18 il: Dicembre 10, 2010, 14:58:03 »

Connesso

Ray

  • Old Member
  • ****
  • Offline Offline
  • Post: 391
    • Mostra profilo
Re: Deus Ex: Human Revolution
« Risposta #19 il: Dicembre 10, 2010, 17:03:32 »

Se il gioco è all'altezza dei trailer sarebbe uno spettacolo.

Una nota di merito ai matte painter ed ai concept artist che secondo me hanno fatto un lavoro spettacolare.
Speriamo che il gioco sia altrettanto curato.

Ho un hype non indifferente :D
Connesso
   

Vazkor

  • Hero Member
  • *****
  • Offline Offline
  • Post: 1.642
  • Banned
    • Mostra profilo
    • Myspace
Re: Deus Ex: Human Revolution
« Risposta #20 il: Dicembre 12, 2010, 19:33:52 »

Uno straccio di filmato ingame no eh.
Connesso

Ray

  • Old Member
  • ****
  • Offline Offline
  • Post: 391
    • Mostra profilo
Re: Deus Ex: Human Revolution
« Risposta #21 il: Dicembre 12, 2010, 20:54:59 »

Connesso
   

Vazkor

  • Hero Member
  • *****
  • Offline Offline
  • Post: 1.642
  • Banned
    • Mostra profilo
    • Myspace
Re: Deus Ex: Human Revolution
« Risposta #22 il: Dicembre 13, 2010, 11:11:45 »

No. Ci piace. A me era piaciuto un casino anche Invisible Wars.
Connesso

Alex

  • Hero Member
  • *****
  • Offline Offline
  • Post: 874
  • A bighe dure no si resone
    • Mostra profilo
Re: Deus Ex: Human Revolution
« Risposta #23 il: Dicembre 14, 2010, 20:05:07 »

No. Ci piace. A me era piaciuto un casino anche Invisible Wars.

Non capisci veramente un cazzo di videogiochi.
Connesso

Joe

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 7.580
    • Mostra profilo
Re: Deus Ex: Human Revolution
« Risposta #24 il: Dicembre 17, 2010, 15:31:19 »

Square Enix fa sapere che il gioco è stato posticipato al prossimo anno fiscale, quindi non uscirà prima di Aprile 2011.

Toh, un ritardo annunciato qualche mese prima, che cosa rara.  ::)
Connesso

Bishop76

  • Old Member
  • ****
  • Offline Offline
  • Post: 253
    • Mostra profilo
Re: Deus Ex: Human Revolution
« Risposta #25 il: Marzo 08, 2011, 10:04:48 »

confermata la data ufficiale europea: 26 agosto!!



con l'occasione sono state rilasciate nuove immagini:













Connesso

Ray

  • Old Member
  • ****
  • Offline Offline
  • Post: 391
    • Mostra profilo
Re: Deus Ex: Human Revolution
« Risposta #26 il: Marzo 08, 2011, 11:12:48 »

Connesso
   

Joe

  • Global Moderator
  • Hero Member
  • *****
  • Offline Offline
  • Post: 7.580
    • Mostra profilo
Connesso

Puck

  • Redazione
  • Old Member
  • *****
  • Offline Offline
  • Post: 330
  • Odio chi non parteggia, odio gli indifferenti.
    • Mostra profilo
    • Worlds' End Inn
Re: Deus Ex: Human Revolution
« Risposta #28 il: Marzo 21, 2011, 17:52:43 »

Filmato molto convincente, il gameplay sembra interessante. Sono curioso di scoprire che peso avranno l'esplorazione ed i dialoghi.
Connesso
I pazzi che videogiocano diventano insoddisfatti. Cominciano a desiderare di vivere in modi diversi, il che non è... mai possibile!

Ray

  • Old Member
  • ****
  • Offline Offline
  • Post: 391
    • Mostra profilo
Re: Deus Ex: Human Revolution
« Risposta #29 il: Marzo 21, 2011, 19:00:03 »

però bordini gialli ovunque. Ho capito comunicare la possibilità di interagire però insomma....
Connesso
   

Pagine: 1 [2] 3 4 ... 9   Vai su
 

Pagina creata in 0.036 secondi con 15 interrogazioni al database.