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Autore Topic: Dark Souls  (Letto 20501 volte)

Bishop76

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Dark Souls
« il: Febbraio 03, 2011, 00:38:53 »

nuovi dettagli da Famitsu sul titolo From Software. seguito spirituale di Demon's Soul, che era stato titolato



ora il titolo del gioco è cambiato in "Dark Souls"

Citazione
   There's a preview on the game in this week's Famitsu.
The official title is now Dark Souls. Some info from the preview:

    - This is the official title of what was previously Project Dark

    - This time they want to increase the amount of field exploration in the game.
    - All fields are seamless, so whatever you can see, you can reach and explore. If you see a fortress or castle walls in the distance, you can eventually get there.
    - There will be no map display in the game, just a position display marker.

    - They aim to make the game just as challenging than Demon's Souls, but also just as rewarding when you succeed. The sense of achievement is important.

    - The gameplay will be similar to Demon's Souls in concept, where it's about trial and error and learning from your mistakes to play better.

    - The game does not share the same world and story as Demon's Souls.
    - The game will not use the same format as Demon's Souls in terms of having 5 worlds connected via a hub.

    - Instead all maps in the game will be linked seamlessly in a connected world. The pace of the game will feel more about exploration and discovering locations, which you can then go inside into a dungeon or whatever and explore the interior further.
    - There will be more complex level designs in the game using more vertical design in areas and such.

    - The world setting is based on medieval dark fantasy, and will contain themes like "high fantasy of kings and knights", "death and the depths of the earth", and "the flames of chaos".

    Edit: More details added.

    - The character creation process will not be class based.
    - The play style of the player character will have much more freedom this time.
    - There will be many more spells and items, and the animation and uniqueness of weapons will also be increased.

    - The online elements are very similar to Demon's Souls. There is cooperative and PvP.
    - You can still leave messages, and see players who died at various places.
    - There will be no Soul Tendency this time because they don't want to have to use dedicated servers to handle that s**t again.
    - Instead this time there will be more features allowing players to engage in "mutual role playing" which they say are still under wraps. They'll reveal more when it's time.

Monsters:






World:























anteprima e trailer:

Citazione
[SIZE="4"]Dark Souls First Look[/SIZE]
By Sophia Tong, GameSpotPosted Feb 2, 2011 12:41 pm PT

Namco and From Software unveiled multiple areas in the upcoming action role-playing game.

GameSpot's 2009 Game of the Year winner Demon's Souls has a spiritual successor on the way, recently revealed as Dark Souls (originally under the codename Project Dark). The game is being published by Namco Bandai, and publisher/developer From Software showed off multiple areas during Namco's Ignite press event in San Francisco. Demon's Souls producer Takeshi Kajii returns, as well as the team behind the first brutal adventure.

Before getting into the demo, Kajii wanted to make sure that everyone understood that this is another third-person action role-playing game that's very much about strategic, tactical swordplay. He also made sure that we were all aware that, like its challenging predecessor, Dark Souls was going to be difficult. Death will come, and it will come often. So much in fact, that Kajii hopes players will find it funny. As in the first game, you will play as a customizable hero, but for the sake of a smoother-flowing demo, the knight was fully equipped, and all the HUD elements were turned off. After the initial tutorial, you'll find yourself in the middle of some old ruins, overrun with foliage and dilapidated stone structures. This is where you'll apparently be able to travel to different areas of the game, but in the demo we ventured up some steps off to the side to try to sneak past a slumbering dragon that's perched on a stone overpass. Undead warriors greeted the knight as he made his way up the steps, and Kajii pointed out that you'll need to be much more aware of your surroundings this time around, because you'll find that enemies will come after you from all directions.

Arrows and Molotov cocktails are just some of the things being tossed your way as you try to fend off enemies right in front of you. The dragon, which remained sound asleep, will wake up if you make too much noise, and if you want to snag the treasure right next to it, you're going to have to be very quiet about it. In this part of the demo, the goal was to reach the castle grounds, and we watched as the knight moved through narrow corridors and walkways and climbed battlements. A boss waited for us at the end of this area, a big brute with horns and an enormous club. It was slow, but there were archers on the parapet that made it difficult to focus. We watched as the knight climbed up the ladder and took out the archers and eventually returned to the top and jumped off onto the head of the beast for some extra bloody damage. Kajii explained that Dark Souls lets you play how you want to play, by giving you the option to use a variety of weapons that will all perform differently. It all depends on your play style and what you feel comfortable with. You can duel-wield different weapon types if you prefer, and there are more than 100 types in the game.

Like in Demon's Souls, the world is vast and created with great detail for you to explore. Everything that you see on the horizon can be reached in some way, so it's on you to tread carefully through the world. The atmosphere and lighting that made Demon's Souls stand out were also present here and equally impressive, from what we've seen of the various areas. After the boss, we moved to a misty dark forest area with moss-covered trees. Here we saw another example of the type of character you can play as. Kajii called him an onion knight, because he was a short, rotund fellow who even rolls clumsily when he does his dodge roll. In the next area we got a brief glimpse of what was described as an "underground hell," sparsely decorated with decaying trees, temples, and lava flowing all around.

The final area that we visited also happens to be the developer's favorite, and we can see why. It's nicknamed "Trap Road," and the entire dungeon is packed with booby traps and other fun ways to die. Deadly arrows will shoot out of nowhere, and the path is narrow, and the only way to get past is to weave through a row of swinging pendulum blades. Spells will once again be available to you, including one that coats you in solid iron to protect you from damage. You can't roll with this spell, however, but you'll be well protected against attacks. Another feature we saw is your ability to turn into a vase and tuck yourself among other vases to hide from other players. Like before, all the online integrated features will be included, so players can once again play together or against one another.

For those who can't wait to get their hands on another intense and unforgiving experience, Dark Souls will be released worldwide on the Xbox 360 and PlayStation 3 by holiday 2011. Stay tuned to GameSpot for more updates.

trailer:

Dark Souls Trailer


 :nerd: :nerd:


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Vazkor

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Re: Dark Souls
« Risposta #1 il: Febbraio 04, 2011, 13:02:33 »

FUCK. YES.

ps. ora che il seguito di Demon's Souls è multi posso anche vendere la PS3.
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Coolcat

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Re: Dark Souls
« Risposta #2 il: Febbraio 04, 2011, 14:24:56 »

FUCK. YES.

ps. ora che il seguito di Demon's Souls è multi posso anche vendere la PS3.

Non c'è gioco che aspetto di più. E non esagero.
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Id

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Re: Dark Souls
« Risposta #3 il: Febbraio 04, 2011, 14:32:59 »

FUCK. YES.

ps. ora che il seguito di Demon's Souls è multi posso anche vendere la PS3.

Non c'è gioco che aspetto di più. E non esagero.

Se le premesse sono queste:
    - This time they want to increase the amount of field exploration in the game.
    - All fields are seamless, so whatever you can see, you can reach and explore. If you see a fortress or castle walls in the distance, you can eventually get there.
    - They aim to make the game just as challenging than Demon's Souls, but also just as rewarding when you succeed. The sense of achievement is important.
    - The gameplay will be similar to Demon's Souls in concept, where it's about trial and error and learning from your mistakes to play better.
    - Instead all maps in the game will be linked seamlessly in a connected world. The pace of the game will feel more about exploration and discovering locations [...]
    - There will be more complex level designs in the game using more vertical design in areas and such.
    - The play style of the player character will have much more freedom this time.
    - There will be many more spells and items, and the animation and uniqueness of weapons will also be increased.

per me e' "more of the same, but better", e non posso che dire la stessa cosa: non c'e' gioco che aspetto di piu' (beh, forse uno c'e', ma... vedremo). 
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Stand or fall, no middle ground at all - Faedalien (Unlimited SaGa)

Bishop76

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Re: Dark Souls
« Risposta #4 il: Febbraio 04, 2011, 15:26:47 »

un pò di gif animate e considerazioni varie:


alla faccia di assassin's creed e tutti i giochi in cui i nemici attendono il loro turno per attaccare :asd:




quando si dice creare mostri disturbanti..



bioware prendi esempio, questo è vero DARK FANTASY



stealth kill?



design di armi e armature al top



pronto per andare a farsi massacrare



BADASS


Epico a dir poco
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Vazkor

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Re: Dark Souls
« Risposta #5 il: Febbraio 04, 2011, 18:28:00 »

FUCK. YES.

ps. ora che il seguito di Demon's Souls è multi posso anche vendere la PS3.

Non c'è gioco che aspetto di più. E non esagero.

Manco io.
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Ziggybee

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Re: Dark Souls
« Risposta #6 il: Febbraio 04, 2011, 20:56:01 »

FUCK. YES.

ps. ora che il seguito di Demon's Souls è multi posso anche vendere la PS3.

Te l'appoggio... Se non fosse per i multidisco che li odio! >:(
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Matteo Anelli

Vazkor: "Altro che Apple TV"

Vazkor

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Re: Dark Souls
« Risposta #7 il: Febbraio 06, 2011, 13:26:12 »

Multidisco?
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Cherno

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Re: Dark Souls
« Risposta #8 il: Febbraio 06, 2011, 13:28:35 »

Nel senso che se esce su 360, su dvd probabilmente occuperebbe più di un disco. Il che è una palla.

Ziggybee

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Re: Dark Souls
« Risposta #9 il: Febbraio 06, 2011, 14:21:54 »

Essì, ora non so Dark Souls (non è che Demon's Souls brillasse per varietà) ma ormai tutti i vg di un certo livello per 360 sono in almeno 2 DVD.
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Matteo Anelli

Vazkor: "Altro che Apple TV"

Vazkor

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Re: Dark Souls
« Risposta #10 il: Febbraio 06, 2011, 18:05:40 »

Ma se si contano sulle dita di una mano monca ...
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Monopoli

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Re: Dark Souls
« Risposta #11 il: Febbraio 06, 2011, 18:39:35 »

Ma se si contano sulle dita di una mano monca ...

In effetti... probabilmente basta la mano di Yoda :D
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Ziggybee

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Re: Dark Souls
« Risposta #12 il: Febbraio 06, 2011, 18:42:24 »

Ma se si contano sulle dita di una mano monca ...

Vedrai da quest'anno! ;D

Mi rendo conto che sia un problema non esistente per molti giochi (essì che Star Ocean è un proverbiale DAC su dischi multipli) ma a me dà comunque fastidio.

A proposito ma il multiplayer di Dead Space 2 com'è? E' frequentato? E' una delle cose che mi fa ancora titubare rispetto alla meno popolare versione PS3.
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Ray

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Re: Dark Souls
« Risposta #13 il: Febbraio 07, 2011, 12:44:58 »

esce per pc? vedendo le gif mi sono bagnata
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Monopoli

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Re: Dark Souls
« Risposta #14 il: Febbraio 07, 2011, 13:15:38 »

esce per pc? vedendo le gif mi sono bagnata

Non mi pare sia annunciato per pc.
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E' Uscito! Compra qui: http://itunes.apple.com/us/album/crystal/id461134607

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