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Autore Topic: Kingdoms of Amalur: The Reckoning  (Letto 712 volte)

Bishop76

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Kingdoms of Amalur: The Reckoning
« il: Marzo 08, 2011, 12:36:41 »

Ecco un paio di anteprime su questo promettente gioco dei neonati 38 studios, al cui interno militano Mike Friedly e Mark Nelson, ex bethesda, insieme a Ken Rolston (che i più ricorderanno come lead designer di Morrowind e Oblivion, ma nel passato ha collaborato a numerosi gdr cartacei vincendo anche un premio per Paranoia); al gioco stanno collaborando Todd McFarlane per la parte di design grafico, e R.A. Salvatore per la storia e ambientazione.

http://multiplayer.it/articoli/85706-kingdoms-of-amalur-reckoning-la-sorpresa-dellanno.html

http://next.videogame.it/ascendant/95105/

ne parlano decisamente bene.















Di carne al fuoco ce n'è tanta, sembra davvero molto promettente: ma il 2011 è l'anno della rinascita degli RPg??  ???

ho bisogno di un clone per trovare il tempo per giocare a tutta la roba interessante in uscita :bua:




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Bishop76

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Re: Kingdoms of Amalur: The Reckoning
« Risposta #1 il: Marzo 08, 2011, 12:41:42 »

altre info e screens:


http://www.38watch.com/content.php?141-A-First-Look-The-Kingdoms-of-Amalur-Reckoning-Demo


Citazione

Lore
•It is the Age of Arcana and magic is on the rise
•Everyone that is born into the world of Amalur has a fate, a “destiny,” that is chosen for them. This destiny ends in death.
•You are the first to have been brought back from death via the Well of Souls.
•The Well of Souls is a magical edifice built by a gnome named, Fomorious Hughes.
•You are brought back without a fate, without a destiny and can shape it as you see fit.
•There are massive social and political implications behind the possibility of being able to change your fate.

Character Creation
•There are four races to choose from (Almain, Varani, Liosalfar, and Dokkalfar).
•The two human races are the Almain and the Varani.
•The two elvish races are the Liosalfar and the Dokkalfar.
•Each race comes with specific stat bonuses.
•You can play as a male or female without any impact on gameplay.
•Each races comes with a choice of spiritual sign that gives other stat bonuses. This choice varies depending on your race.
•You can fully customize the look of your character.

Talent Trees
•There are three talent trees: Might, Finesse, and Sorcery.
•You gain talent points as you level.
•You can place points wherever you see fit.
•Where you place points unlocks certain destinies, granting further stat bonuses.

Combat
•A single button is used for attack.
•There is a hard-core statistical underpinning to your effectiveness in combat.
•Combos are triggered based on timing and set up (i.e. attacking out of a block, pausing, holding down the attack button, attacking out of a dodge...).
•Parrying is possible with a shield or magical Talisman.
•Parrying is based on a timed response to an attack dealt by your foe.
•Dodging and Teleporting are utilized for defense.
•Fate-shift attacks are finishing moves that grant some kind of bonus that affects your destiny.
•You can equip two weapons at a time, and can change between them mid-combo.
•Spells are chosen via the distribution of talent points.

Loot
•The game features a Diablo-style loot system.
•Over 2 million possible permutations in the loot.
•Unique gear is available.
•You can equip gear directly from a side-by-side comparison in the loot window.
•Gear has a durability value.
•We saw two different long swords, a great hammer, an ice staff, and the dual-weilded Shokrum in the demo.

Crafting
•Three known types of crafting exist: Blacksmithing, Sagecrafting, and Alchemy.
•Sagecrafting incorporates the socketing of gems into weapons, thereby granting further bonuses to gear.

Exploration
•Reckoning is an open world game.
•You can go wherever you want.
•There is a main quest line and, of course, side quests.
•There is “hundreds” of hours of gameplay for someone who wants to accomplish everything.
•There are over 100 dungeons in the game.
•There are five main areas and the demo only covered a very small portion of one of them.
•In the demo, the areas we saw were the Well of Souls, Dalentarth, the town of Didenhil, and the dungeon Urul-Tusk.

Monsters (seen in the demo)
•Faer Gorta: skeletal warriors.
•Assassins: dual weilding, human fighters.
•Boggarts: small, mask-wearing pests.
•Banshaen: the brood mother of the Murgan.
•Murgan: trident-wielding warriors, capable of summoning lighting alongside the Banshaen.
•Kobolds: low level cave-dwellers that throw fire and spears.
•Troll: a massive mini-boss weilding a huge wooden club.



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Mr Rud

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Re: Kingdoms of Amalur: The Reckoning
« Risposta #2 il: Marzo 08, 2011, 12:47:00 »

Ma sono solo io a pensare che sti giochi fantasy si assomigliano un pò troppo ? Voglio dire, si fa tanto rumore per ogni blando-prevedibile-ispirato a X- pieno di Space Marine-titolo fantascientifico, ma per fortuna di draghi, guerrieri, maghi e mazzuolatori non ne abbiamo mai abbastanza ? Di questo Kindboms i mostri mi sembrano simili a quelli di Darksiders, ma per il resto non posso dire altro che been there, done that.
A questo punto Risen 2 dovrebbe essere messo su un piedistallo, finalmente un nuovo setting

\end rant

@Bishop

Con DA2 che viene definito Best RPG EVAR, finchè non tocco gameplay, per me sta nuova sfilza di RPG è come una buona fetta dell'indie rock moderno: non è nè indie, nè tantomeno rock
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Bishop76

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Re: Kingdoms of Amalur: The Reckoning
« Risposta #3 il: Marzo 08, 2011, 13:46:26 »

sisi chiaro, si tratta di impressioni su quanto visto (i redattori non hanno potuto giocare o provare la demo mostrata) quindi per ora ci sono solo i nomi che potrebbero far pensare ad un prodotto curato, chiaro che di tempo ce n'è tanto prima dell'uscita (mi sono sbagliato il gioco uscirà nel 2012 inoltrato)  :)
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