Gattozilla!
Miyazaki wants the players to experience tens of thousands, or millions of deaths.""The combat remains largely unchanged from Demon's Souls, while the team concentrates on improving the elements of role-playing and exploration.""You are allowed to equip any armour or weapon you like, prising the potential for customisation wide open.""There are over 100 weapons, and players will be able to cycle through them in real time. A wider range of magic spells is also available.""Miyazaki is careful to point out that the game isn't truly open-world as some media outlets have reported, but it will be less compartmentalised than Demon's Souls. There's still a hub - a campdire within a ruined castle - but you'll be able to leave through your choice of exits and work through the interconnected levels. We're told that you'll be able to travel to any location you can see in the distance.""Secret routes and locations have also been discussed. From Software inadvertently reveals one to us in a place aptly named Trap Road""Player death does not have him transform into a ghost, but instead he finds himself in an alternate part of the area and discovers a tunnel to a secret location. Miyazaki is keen to point out the tunnel leads to an even harsher environment as punishment for slipping off the rail and dying.""We are trying to provide an experience one or two steps ahead of what we did for Demon's Souls.""Dark Souls introduces mid-level bosses that can pursue you in unprecedented ways, leaping over walls and climbing buildings to reach you."
At first sight, the new emphasis on roleplay will appear slight. As in Demon’s Souls, you begin by choosing a character class (currently one of ten, according to Miyazaki), which sets your basic attributes. Thereafter there’s far greater flexibility in the type of character you can grow into. In contrast to Demon’s Souls, Miyazaki and his team have worked hard to ensure these character choices prove more integral to the story that unfolds for each player.
In contrast to Demon’s Souls, the various regions of Dark Souls’ gameworld connect seamlessly. The team is hoping to eliminate all loading screens from the game (apart from when your character dies) in time for launch.
Ho amato e amo visceralmente Demon's Souls e onestamente non vedo l'ora che esca questo secondo capitolo OT: Ne approfitto per chiedere una cosa... nessuno ha mai notato le somiglianze nello spirito di gioco tra Demon's Souls e lo stravecchio (e strabello) Moonstone: A Hard Days Knight per Amiga?